The six classes
You pick a class when you make your hero. At level 20 you choose one of its three specs in the Talents tab, and all your skill and talent points come back so you can build for it (changing your spec later costs gold). Every class can deal damage; some can also tank or heal.





Warrior
Fights up close with Rage. Tank or damage.
Good if you like being in the thick of it: every blow you deal or take builds your Rage.
Specs you choose one at level 20
Bulwark
TANKShield Block, and a Bulwark meter that turns the damage you take into a Bulwark Burst
Gear: One-handed weapon + shield
Wrathkindle
DPSEvery strike builds Frenzy; at 100 your next strike is a Rampage
Gear: One-handed weapon + offhand weapon
Warmaster
DPSHeavy blows Sunder the enemy armor; finish weakened enemies as an Executioner
Gear: Two-handed weapon
Signature skills every Warrior has them
- Cinder Cyclone from level 6
- Ashborn Strike from level 45





Paladin
Holy knight with Mana. Healer, tank or damage.
Good if you like keeping your options open: the Paladin is the only class with a spec for every role.
Specs you choose one at level 20
Dawnbringer
HEALEROverflowing Light turns spare healing into strikes, and a Radiance meter charges a Radiant Nova
Gear: Sword or mace + Orb
Oathblade
DPSLight and dark: switching between them gives Twilight, +20% damage
Gear: Two-handed weapon
Shieldwarden
TANKEvery blow you take adds a Vow stack that Vowkeeper’s Reply turns into damage, healing and a shield
Gear: Sword or mace + shield
Signature skills every Paladin has them
- Mercy Touch a heal, from level 3
- Sunstorm from level 45





Mage
Casts fire, frost and stars with Mana. Three damage specs.
Good if you like spells that play off each other, and an Elemental (a spec talent) fighting beside you from level 25.
Specs you choose one at level 20
Pyromancer
DPSFire with lightning combos
Gear: One-handed weapon + Spellbook
Cryomancer
DPSFrost and water, slows and shatters
Gear: Wand + Orb
Astromancer
DPSArcane Echoes and Mana control · Mana Shield: 10% less damage taken
Gear: Two-handed staff
Signature skills every Mage has them
- Falling Star from level 6
- Worldfire from level 45





Archer
Shoots from range with Focus. Damage, with pets or traps.
Good if you like a pet at your side and setting up the shot before you take it.
Specs you choose one at level 20
Longshot
DPSLong-range sniper: Prey Mark and Take Aim set up huge Threadneedle Shots
Gear: Two-handed weapon
Beastcaller
DPSTwo pets fight beside you and hit much harder
Gear: One-handed weapon + shield
Trapper
DPSVenom, traps and fire flasks wear the enemy down over time
Gear: One-handed weapon + offhand weapon
Signature skills every Archer has them
- Ember Sleet from level 6
- Longshot Barrage from level 45





Priest
Heals with light, or hurts with shadow. Healer or damage.
Good if you like outlasting the enemy with light, or the darker road of Mind Rot and a Duskshade.
Specs you choose one at level 20
Lightkeeper
HEALERHeals and light strikes feed each other (Light’s Balance)
Gear: Mace + Shield
Wardweaver
HEALERYour damage heals you (Lightbond)
Gear: Wand + Orb
Duskcaller
DPSMind Rot, and from level 45 a Duskshade fights beside you
Gear: Short staff + Tome, or a two-handed staff
Signature skills every Priest has them
- Healing a heal, from level 2
- Heavenfall from level 45





Rogue
Quick strikes that build Combo. Three damage specs.
Good if you like building up to one big moment and picking the right turn to cash it in.
Specs you choose one at level 20
Venomblade
DPSVenom stacks pay out in a finisher
Gear: Two daggers, each with its own poison coating
Corsair
DPSPistol skills, lucky dice and a Powder Cannon
Gear: Sword and dagger, in either hand (Mixed Grip +10%)
Nightveil
DPSUmbral meter and Shadeflicker
Gear: Two daggers
Signature skills every Rogue has them
- Poison Strike from level 3
- Night Execution from level 45
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